KARL KAPP

Karl M. Kapp, Ed.D. is a professor, technologist, entrepreneur and learning game designer who has designed, developed and commercialized learning games, online courses and virtual communities. His first-hand experience, down-to-Earth delivery, and inspiring stories are just the beginning as he mesmerizes audiences with humor, insight, and wisdom.

Do you want to provide an educational and entertaining message about learning or the future of learning technologies? Do you want a serious and enlightening message delivered with flair, fun and energy? Karl Kapp provides exciting, interactive, humorous, insightful and thought provoking Keynote addresses, presentations and talks. They are motivational as well as educational. Karl will provide your organization with a transferable learning experience allowing employees to apply the learning directly to their job.

As a practicing knowledge broker, Karl frequently speak to businesses, corporations, professional societies, universities, and non-profit organizations. He also consult with businesses on topics related to the convergence of learning, manufacturing, and e-technology, as well as helping organizations transition into learning organizations through the effective application of technology.

Karl understands how people learn and how to promote effective learning within an organization. Karl received his Doctorate of Education in the Instructional Design program at the University of Pittsburgh. The field of Instructional Design primarily focuses on the systematic and informal design, development, delivery, and evaluation of instruction in corporate, educational and governmental environments. This systematic focus is the cornerstone of his presentations and consulting work.

Karl M. Kapp, Ed.D., is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a leader in the field of games and gamification. In his book, The Gamification of Learning and Instruction, Karl explores the research and theoretical foundations behind effective game-based learning. He examines everything from variable reward schedules to the use of avatars to the growing trend of games designed to teach social behaviors. Karl presents in a warm, conversational style taking the most complex and difficult concepts and makes them understandable, engaging and fun!

As one of the thought leaders in the growing field of gamification and game-based learning Karl has been interviewed for Mashable and Forbes online. He has been a contributor to such magazines as Software Strategies, Knowledge Management, Distance Learning, PharmaVoice, and Training Quarterly. Karl has appeared on television and public radio programs concerning his work with learning, technology and game-based design. His work related to game design has been featured in Jeannie Novak’s well-known“Game Development Essentials” series.

Karl’s creates a program that both informs and entertains and is a frequently sought keynote speaker, workshop leader, moderator, and panelist at national and international conferences as well as events for private corporations and universities

Program Offerings:

The Dragon Slayer Saga: An Interactive Story Illustrating the Power of Gamification
This unique presentation uses an interactive game to provide an illustration of why gamification, game-thinking and game mechanics are such powerful drivers of success. Audience members will delight in the interactivity, competition with others and informative insights that result from this immersive presentation experience. This signature presentation leaves audiences, delighted, educated and enthusiastic

Pong, Space Invaders and the Oregon Trail: The Power of Games to Change Behavior
We all remember classic video games but what does that have to do with organizational change? It turns out, a lot! Games, game-thinking and game mechanics are powerful organizations tools that lead to effective and desirable changes. Learn how game elements such as story, characters, feedback loops and replayability nudge, prod and provoke people into action by playing “Fact or Fishy.”

Rules of Play: Why you Need Games and Gamification to Drive Engagement
This interactive presentation introduces, defines, and describes the concepts of gamification, game-thinking and interactivity. It then dissects the elements of games and describes how they can be applied work flow processes. This decidedly non-academic keynote is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for engaged employees, consumers and fans.

You Have One Life Left: Gamification as a Competitive Advantage
What does gamification mean as a practical strategy? What does it look like in action? How does an organization decide what to gamify and what not to gamify? How is gamification used to attract customers, retain employees and promote learning? Can Gamification really be a competitive advantage? Karl dissects those questions in an interactive and fun manner. Laugh, ponder and debate as he shows you, step-by-step how you and your organization can gain a competitive advantage through games and gamification.

Games, Gamification and the Quest for Engagement
Based on the bestselling learning book, “The Gamification of Learning and Instruction” this keynote address introduces, defines, and describes the concept of gamification, games for learning and interactivity. It then dissects the elements of games and describes how they can be applied to the design and development of interactive learning. The keynote is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for engaged employees, consumers and fans. Not all games or gamification efforts are the same, creating engaging experiences using game-based thinking requires matching content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the presentation explores methods for designing interactive experiences based on concepts from games with examples from various industries.

Video Games, Mobile Devices, QR Codes and You
What will the future hold? Are you prepared for the next level of digital integration between humans and machines? Join Karl as he carefully describes an already-here-future that is soon going to overwhelm almost every organization. From location-aware devices to real-time facial recognition software to automated cars to real-life video game interactions the future workplace will hardly resemble today’s workplace. Explore the technologies shaping the future of your organization and learn how to position yourself and your organization for success.

The Future of Learning
Technology has disrupted every major institution known to humankind and now the last great institution—our educational system is being disrupted in dramatic and unsettling ways. Explore how concepts like the flipped classroom, Open Courseware initiatives, gamification and even iPads are turning education inside out. In this thought provoking keynote, Karl explores how our current factory-based model of education must change and why it is inadequate for tomorrow’s learners. Karl proposes dramatic and insightful directions in which education must go to prepare the leaders of the future. This engaging presentation challenges what you know about education while opening your mind up to the variety of solutions available to innovative educational organizations.

Bridging the Boomer/Gamer Knowledge Gap
Baby Boomers are retiring in droves and the Gamer generations is hitting the workforce “no holds barred.” Boomer knowledge is being lost and Gamers want to learn in an entirely new way. This keynote address provides an informative and fun look at what can be done to help bridge the gap and provide methods for transferring knowledge from the boomers to the gamers.
Benefits Attendees will Gain for This Talk:

  • Discover how to transfer knowledge from one generation to the next
  • Transform the way your organization things about knowledge
  • Discover how technology can bridge the gap
  • Increase the probability of a smooth transition from Boomers to Gamers
  • Reduce knowledge transfer costs

The USA Principle: A Framework for E-Technology Implementation Success
This exciting, dynamic seminar provides attendees with a number of proven techniques to help them focus their E-Technology implementation on the important issues-people and processes. Attendees will learn the proper steps necessary to achieve implementation success.
Benefits Attendees will Gain by Attending this Seminar:

  • Analyze your business processes to eliminate waste
  • Diagram your internal processes to find opportunities for improvement
  • Save your company valuable time and money
  • Increase the probability of implementation success
  • Reduce implementation costs

How to Develop a Learning Requirements Plan for Your Organization

Establishing an Enterprise-wide E-Learning Strategy

BIOGRAPHY

Karl M. Kapp, Ed.D., is an award-winning professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches instructional game design, gamification classes and online learning design. He is the Director of Bloomsburg’s Institute for Interactive Technologies and is recognized internationally as an expert in the application of games, game-thinking and gamification to learning. Karl earned his doctoral degree from the University of Pittsburgh.

He is currently a senior researcher on a grant sponsored by the National Institutes of Health (NIH) which involves the application of microlearning and gamification to help childcare workers identify child abuse. Karl has co-founder of Enterprise Game Stack, a company that has created a digital card game tool for instructional designers. He is also the creator of the popular web video series, “The Unauthorized, Unofficial History of Learning Game.”

Karl has authored or co-authored eight books including “The Gamification of Learning and Instruction,” it’s accompanying fieldbook and the widely popular, “Play to Learn.” His latest co-authored book with Robyn Defelice is “Microlearning: Short and Sweet.” Karl is author of ten LinkedIn Learning courses including “Learning How to Increase Learner Engagement” and has been a TEDx speaker. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. The award is presented in recognition of an exceptional contribution that has had a sustained impact on field of the talent development.

Karl’s academic and practitioner work explores the research, theoretical foundations and practical application of gamification, game-thinking and activity-based learning to organizational performance issues. His goal is to help organizations create engaging learning experiences through intelligent, research-based application of instructional strategies and techniques. He shares his expertise and knowledge through consulting, workshops and one-on-one mentoring with start-up firms, Fortune 100 companies and various governmental agencies.

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